Savvy Saturday: Christmas List Recommendations

The Holiday Season has now officially begun. With the Thanksgiving turkey eaten, our consumption habits turn to things that are equally savory, but that don’t go as well with cranberry sauce. So what are you putting on your Christmas list this year? Mine (as always) includes books. Preferably sci-fi or fantasy, with strong world-building and realistic characters. Unfortunately, these kinds of books can be hard to find. This past year, however, I’ve found a few worth reading – all three are the first in their respective series, and I’m hoping to get the rest from the library over the holidays. If you haven’t read these, you might be interested in checking them out – and maybe putting them on your Christmas list.

range-of-ghostsIn reverse order of recommendation, the first book worth taking a look at is Range of Ghosts by Elizabeth Bear, the first in her Eternal Sky trilogy. Set in a quasi-Mongolian fantasy world, the book’s most intriguing world-building feature is its use of Sky as a fantasy element. Different kingdoms have different skies, and the sky of a land (including constellations, sky color, etc.) changes when it is conquered. The sky is actually used as a plot point, as one of the lands’ skies displays a moon for every living prince of the royal house – which makes it easy to keep track of the success or failure of one’s royal assassination attempts.

As one might expect in a high fantasy trilogy, the book involves heroes from multiple cultures, (including tiger-ninja people!), a number of developed religions (including an evil death cult!), magical creatures (including giant roc-type birds and living stones!), and an epic journey across several kingdoms, which genre-savvy readers know (even if the main characters don’t) will ultimately shape the fate of the world.

This book is definitely not for young readers. It is written at a high reading level, and contains some explicit adult material. That said, it is very well written and engaging, and I look forward to continuing the story when I have a chance to pick up the sequels.

 

shadow-and-boneThe second book with strong world-building and good characters that I would recommend is Shadow and Bone by Leigh Bardugo, the first book in her Grisha trilogy. Again, I haven’t read the second two books, but the first is both clever and plot-twisty in a YA fantasy romance adventure novel kind of way. In terms of world-building, this series is inspired by Russian culture and folklore, which makes for a beautiful and intriguing landscape. Her system of magic is also well-developed, interesting, and important to the politics of the world as well as to the main character’s narrative arc.

Written in first person present tense (as so many YA novels are nowadays), Shadow and Bone is conversational in tone, but crafted and paced well. Though a little gritty and dark in places, it also has its heroic, funny, and charming moments. It also kept me up too late several nights in a row reading, which is always a good sign. Fast-moving, featuring epic magic, betrayal, true love, and adventure, this series is another I’m looking forward to finishing.

 

way-of-kingsBoth of the books above were enjoyable, but I’ve saved the best for last. If you have to pick one epic fantasy full of great world-building and realistic characters to read this year, pick The Way of Kings by Brandon Sanderson. The first in a…well…long and as yet unfinished series entitled The Stormlight Archive, the book is epically large in scope. It involves two main characters who have their own independent plotlines in different kingdoms, a sizable number of secondary characters who have chapters written from their point of view, and a host of tertiary characters who are as real and complex as many books’ sidekicks. All this said, The Way of Kings flows well, is easy to keep track of who is who, and its plots are enthralling.

More than that, however, The Way of Kings is a world-building masterpiece. The world Sanderson creates is wholly other, and yet wholly internally consistent. From a unique magic-based monetary system (gemstones that hold varying amounts of “stormlight,” which gets used in spell-work), to a completely different animal and plant kingdom than found on Earth (largely inspired by marine life, but transferred to a land-based habitat – for instance, flying eels, giant marauding crustaceans that live in cracks in the Earth, and grass that retracts into the ground to protect itself whenever a storm hits, as well as other sentient races besides humanity), the world and its multiple kingdoms are rich with history, legend, religion, culture, heroes, and magic.

The magic system that Sanderson invented is especially exquisite and creative. For instance, his world is inhabited by “spren” that live in everything, including emotions (e.g. visible “glory spren” hover around one’s head in a moment of victory, “pain spren” or “disease spren” can be seen around open wounds, and more obvious wind and fire spren live in those elements). Of course, individuals can work magic as well, and some of the more interesting elements of Sanderson’s world include the ways in which warriors and wizards use their powers to assassinate, heal, create, destroy, manipulate others, or fight for honor.

Though this book deals with some dark themes and violence, it is actually cleaner than the other two. This is also something that sets it apart from the popular Game of Thrones series: Sanderson is a far more hopeful and less bloody and graphic writer than is George R.R. Margin, and he doesn’t insist on killing off nearly every decent character he introduces. The Way of Kings is also very well-written, and the characters are nuanced and grounded in their realities and histories. Finally, and somewhat strangely, given its long page-count and attention to detail, the book is fast-paced and gripping. In short, if you haven’t read this book, put it on your Christmas list. You’ll be glad you did.

 

What other fantasy books with great world-building and characters have you read? I’d love to hear any recommendations you have!

Savvy Saturday – Thankfulness

Happy early Thanksgiving! In this season of gratitude, I am especially thankful for a Wednesday, Thursday, and Friday with no classes to take or teach – which will hopefully result in some extra writing time! As we consider the blessings we’ve been given and the abundance we can be thankful for, you can also take this time to do the same for your characters. What a person is thankful for says a lot about them and their situation. Here are three examples:

  • A character might be thankful for basic necessities. If your character is living on the street, he may be thankful for an overhang that lets him shelter from the rain, or a store that lets him sit inside and warm up in the winter. If she is living in the parched desert, she may be very conscious and grateful for a spring of water. Even when your characters’ situations are bettered, they may be more mindful and conscious of the small things they have that others take for granted. A pair of warm socks, a hot meal that won’t make you sick, or a bed that’s all your own might be amazing luxuries.

 

  • A character might be thankful for relationships. Whether you have an extremely social character, a character who is lonely, a character whose parents died, or a character who is very close to his/her parents, their relationships with their coworkers, family, and friends may be high on their list of things to be thankful for. What will this translate to in terms of their actions? Maybe they would drop everything, including their responsibilities, if a friend needed them. Maybe they don’t want to hurt the people who love them and so put up with a bad situation, or maybe they care so much about the people who love them that they’re always trying to interfere to make their lives better. Alternatively, a character might take people and relationships completely for granted, if they’ve never been faced with loss or been taught to appreciate the importance of people.

 

  • A character might be thankful for opportunities. A character who is from a small town might be thankful for the opportunity to travel. Or they might be thankful that they own their small piece of land so they don’t have to leave the place they grew up. Alternatively, a character who has been raised on the road might be thankful for the opportunities they’ve had to go everywhere and do everything that they’ve done, or thankful to eventually have the opportunity to settle down and grow roots. The son of a noble lord might be thankful for the opportunity to learn to read and write, to hunt and strategize, to rule justly and to be in charge of his fiefdom. Or he might hate it, and be thankful for the opportunity to run away and join a band of travelers heading into the unknown.

Knowing what your characters are thankful for helps you write them realistically and differently both from each other and from you as an author. For instance, while Alaric, the hero of The Quest of the Unaligned, is thankful for the training he’s received and the opportunities he’s been given to advance his skills and careers, his friend Laeshana is thankful for a supportive family who raised her to think critically and to do what she believes to be right even when it’s difficult or frowned upon by society, and the young ruahk Naruahn is just thankful for his magic and the ability it gives him to fly and transport himself wherever he wants.

So what are your characters thankful for, and how will it impact the decisions they make? Leave a comment below!

Savvy Saturday – Moral Malleability

angel_demon_foxesI attended an interesting academic presentation today on the topic of “Moral Malleability.” While it was written in a marketing context, it was very relevant to writing fiction: it dealt with how people tend to respond when a company (or, in a novelist’s case, a person or organization) does something we perceive as wrong. There are four main ways in which a person/character can react when they perceive that they have been wronged: they can choose to forgive unilaterally (not harbor ill feelings toward the other party), seek to reconcile (both parties work together to move forward), do nothing (but harbor ill feelings toward the other party), and most dramatically, seek revenge. Muahahaha. (The evil laughter wasn’t part of the academic presentation.)

Now, we all know that seeking revenge is typically wrong. It often involves behaviors that we would admit violate our own morals, or that even break the law. For instance, we’d all say that cheating, stealing, lying, and so forth are wrong. They’re not the kind of actions that we condone, and they’re not the kind of descriptions that we would apply to ourselves. But research has discovered that when people find that they’ve been wronged, their sense of morality tends to…well…fudge, a little. Suddenly, things that yesterday you would have said are wrong, today you might say are justified.

How so? Let me give an example. Researchers promised participants a dollar for filling out a long, complex survey. At the end of the survey, however, some of the participants were told that the company had made a mistake and hadn’t meant to include them in the study, but they would receive a dollar anyway; other participants were told that they shouldn’t have been included, and they would only receive 50 cents; and the last group of participants were told that they shouldn’t have been included, and they wouldn’t receive any money at all. Clearly, the last two situations are unfair and wrong, with the last being worse than the second. After this, all three groups of people were asked to complete a second (unrelated) research task: they were supposed to complete a number of math problems on paper, and self-report how many of the problems they got right, when they were showed the right answer on the next screen. The more problems they reported getting right, the more of a monetary reward they would receive. (Thus, respondents had a financial motive to cheat.)

As you might expect, the respondents in the condition that were cheated out of a dollar tended to report far more correct answers than those who were cheated out of 50 cents, who reported more than those who were paid the full dollar they were promised. Well, this makes sense, we might say to ourselves. They should have received money from the company – they’re just cheating in name only to get the money that was due to them.

But wait. There’s more. Another study was done where separate participants were asked to think about a time that a company did something that made them angry (half the respondents), or to think about a time that a company did something that made them mildly frustrated (the other half). Then they were asked how wrong it would be to borrow an item from a clothing store, wear it to an event, then return the item to the store for a full refund. The respondents who remembered being angry about something a company had done were far more likely to say that it was morally acceptable to “borrow” new clothing from a store with the purpose of wearing it and returning it – even though this company had done nothing to wrong them.

So what do these marketing and psychology findings tell us about our stories? Unfortunately, they tell us how real people tend to think and behave. If your character was wronged by someone, their “normal” morality may slip, and they may do, say, and try to justify things that normally they would view as wrong. This may involve trying to obtain through immoral methods what they believe they were owed, taking pure revenge (you hurt me, now I’m going to hurt you), or more practicing what the presentation today called “moral malleability” – letting your morals slide in a completely different situation because you’re feeling hurt and wronged by someone else.

Of course, this won’t happen all the time. Characters (and people) who have a firm moral compass will often resist the urge to do wrong, even when they’ve had wrong done to them. But whether or not your characters ultimately decide to do what’s right or wrong, to turn the other cheek or seek an eye for an eye, it’s worth knowing as an author that psychologically, the temptations are there. Believing that something is wrong isn’t the same as not doing the wrong thing, especially under pressure, or in a situation where one has just been wronged. So what will your character do? That’s up for you as an author to decide – but for realistic stories, make your decision based on realistic psychology.

Savvy Saturday – Rewriting: An Examplar

When most readers think about what writers do, they might tend to think that our time is spent something like this:

pie-1

In actuality, it may tend to look something more like this:*

pie-2

*These pie charts are illustrative and do not reflect any real data

Of course, these percentages vary greatly across authors – some writers spend far more time outlining and far less time revising, others spend even less time writing a first draft compared to everything else they do, and so forth. But one common thing that all good writers do, which hardly ever gets seen by readers, is spend a great deal of time editing and rewriting.

As readers, we usually only get to see the final as-good-as-it’s-gonna-get draft of a project, without seeing the in-between phases, the crossed-out ideas, and the clunky sentence structure that good authors catch in the second and third drafts (or that their editors and beta readers point out in the ninth and tenth!). There’s a good reason for this – authors, like anyone else, are understandably reluctant to share things with a public audience that are not their best work. We want to be judged on things we are proud of, not our works in progress. Unfortunately, this can make it difficult for young authors to learn how to edit and rewrite their own works. Many young authors err in one of two ways: thinking that they’ll “never be as good” as an author whose published works are excellent and so not trying, or in a spirit of over-confidence, thinking that “just like” successful authors, their first draft is worthy of publication. Both views can be tempered by a good hard look at what actually happens when an author rewrites their work.

Since we are in the midst of NaNoWriMo (a month long period of first draft binge-writing for novelists), I thought it might be useful to give a real life example of this process, focusing on my published novel The Quest of the Unaligned. This book went through three major drafts (plus a very detailed scene-by-scene outline) before it was finally published, and each draft worked to improve the manuscript in significant ways.

For instance, here is the first page of my novel as it stands in the final published version:

Of the thousand noises, movements, and smells that fought for Alaric’s notice in Peet’s crowded bar, only one thing captured his attention: the man who had just materialized on one side of the room. Alaric slammed down his tankard of beer in shock, squinting through the garish colored lights that blinked on every wall. If it had been later in the evening, he would have assumed that what he was seeing was merely a beer-induced figment of his imagination. As it was, he had just raised his first tankard to lips. That meant that, impossible as it seemed, a long-haired and equally long-bearded man – wearing a robe of all outlandish things – had just appeared out of thin air.

That was news on two fronts. While Alaric would have watched the man carefully in any circumstances, as per his responsibilities as a security chief of Tonzimmel’s First Security Force, the newcomer’s technology made him particularly of interest. Alaric mentally skimmed back through the past year’s SecuriTech Bulletins even as he watched the stranger turn in bemused circles on the side of the room. No, he thought, there hadn’t been even a single article hinting that researchers were developing personal transportation devices. 

That meant that the technology was supposed to be a secret. A slow smile grew on Alaric’s face. He could almost see the commendation letter being put into his file right now for being the first officer to identify a new, potentially dangerous technology in use. But then he stared harder at the stranger, at the way the robed man kept turning as if he didn’t know where he was, at how he cocked his head almost to his shoulder so that his beard stuck out at a forty-five degree angle to his body, and Alaric began rethinking his conclusion. The stranger wasn’t acting like either a member of a covert government operation or a thief. But if he wasn’t either of those, where had he gotten his transportation device? From outside of Tonzimmel?

Alaric snorted into his beer. That thought was even more unlikely than his last: the only realm beyond the city-state of Tonzimmel was Cadaeren, whose population consisted solely of superstitious farmers and lunatic noblemen. But it didn’t really matter, in the end, where the technology had come from. Whatever its origin, Alaric told himself, his supervisor in the TFSF would want a full report. 

With that in mind, Alaric continued to watch the robed man, hiding his interest behind his tankard. The stranger slowly zig-zagged out from the wall where he had first appeared, still turning in circles every once in a while, his head cocked at that odd angle over his shoulder. Eventually, a white strobe-light flashed across the bar’s flickering anti-grav tables, lighting up the bar’s crowded interior for a few seconds. It lasted only long enough to give Alaric a glimpse of the man’s clothing, but that was enough to make his eyes snap open even wider. 

The stranger’s white robe was trimmed in silver that nearly blinded Alaric as it flashed in the strobe light, and he wore a belt of the same color inlaid with colored stones that sparkled with inner fire. Alaric let out a silent whistle at the man’s nerve. Even the wealthiest families he guarded all wore the sensible shirt and pants uniforms of Tonzimmel. If the stranger’s jewels were real, he was openly flaunting more wealth than anyone in the crowded room could make in a lifetime. And if they were fake, then the stranger was just crazy.

Given everything he’d seen thus far, though, that might not be a bad guess. Maybe the man did come from Cadaeren. Alaric allowed himself a brief smile, but didn’t take his eyes off the robed man. He still held his head cocked at an angle, so that his hair – ash-blond, Alaric now saw – all fell to one shoulder. Every second or two, he twitched to peer off in a different direction, and each time, he took a few steps towards the bar where Alaric sat. Was the man looking for someone? 

Just as the thought crossed Alaric’s mind, the stranger pivoted directly towards him. His gray eyes went wide in his deeply wrinkled face. “Prince Alaric! It’s you! Finally!” 

Alaric had been in the middle of sipping his beer; he inhaled it instead, and coughed violently. “Excuse me?”

My original idea in my outline began a little differently. Take a look! (Note that this isn’t in complete sentences: when I’m outlining for myself I tend to shorten things for my own sake.)

 

We meet Alaric in a bar in the city of Tonzimmel. He's had a boring day as a security guard for a rich family's home, has watched them come and go with their machines, hasn't had a chance to use his training. Considers what to do that night - doesn't have friends, maybe he'll go train with weapons more. That's good efficient use of time; maybe he'll be able to take a test and be promoted once his programming gets as good as his skill with basic weapons. (Scene of the bar is hectic and loud and with lots of bright lights & colors, but he's tuned it out. He's used to it.)  

Ruahkini "pops" into the bar, Alaric's mildly surprised. Never seen that trick before. He doesn't believe it's magic, though. Ruahkini tries to tell him that he's the crown prince of the neighboring kingdom of Cadaeren, Alaric doesn't believe him. Ruahkini tells Alaric he has to go on a quest, Alaric rolls his eyes. Ruahkini offers to bet - if he wins, Alaric will go on a quest for him. If Alaric wins, Ruahkini will pay all his bar bills for the upcoming month.

The first major difference between these scenes, of course, is that the final version begins “in media res” – or in the middle of the action – whereas my outline set up the scene more before anything actually happened. This is a useful tip for writers: start your story when things are interesting, then flash back or use dialogue to explain what’s going on. If you start with someone doing something boring, your audience will be bored too.

My initial draft of this scene, after deciding to start with Ruahkini popping into the bar, was considerably shorter than the final version. You can see for yourself here:

 If Alaric had not just sat down with his first tankard of the evening, he would have assumed that the man who had materialized by his side was a mead-induced figment of his imagination. As it was, he was still entirely sober, which meant that an old man wearing a robe had indeed just appeared out of thin air. That would make for an interesting entry in his daily security report: personal transportation devices were finally on the market. Alaric hadn’t expected them to be invented within his lifetime, but then again, who could keep up with technology? He took another drink from his tankard, exaggerating his movements to mask his examination of the newcomer. If someone was selling personal transportation devices, after all, his boss would want to know. And it definitely wouldn’t hurt his own résumé if he were the first security chief in Tonzimmel to identify a potentially dangerous new technology and its owner. 

With that in mind, Alaric put his trained senses to work. First, the other man was clearly a foreigner, as evidenced by his strange clothing. His robe was a brilliant white, trimmed in sky-blue with a matching belt, and inlaid with large sapphires. Alaric let out a silent whistle at the man’s nerve. Even the wealthiest families he guarded all wore the sensible shirt and pants uniforms of Tonzimmel. If the stranger’s jewels were real, he was openly flaunting more wealth than anyone in the crowded bar would likely make in their lifetime. And if they were fake, then the stranger was just crazy. Though that might not be a bad guess, Alaric told himself, noting the way the man held his head cocked at an angle, so that his ash-blond hair all fell to one shoulder, and how he constantly jerked his thin torso from side to side as if looking for something. And then the stranger pivoted and looked him in the eye.  

“Alaric! It’s you! Finally!”

Alaric choked on his mead. “Excuse me?”

While there are many lines from this version that made it into the final draft, it’s definitely rough. In this version, Alaric is far more detached from the situation – he seems to be observing with mild interest and out of a sense of duty rather than with the keen attention and personal drive that powers him to observe Ruahkini in the final draft. The sense of place is also far more developed in the final draft, through concrete descriptions of Peet’s Bar and also a setting up of the existence of Tonzimmel, Cadaeren, and the basic relationship between the two. We also have a better feeling of who Alaric actually is in the final draft: this was accomplished by getting inside his head and going through his thought processes more carefully, showing his prejudices, his attention to detail, his occupation, and his deep sense of responsibility all within the first page. Of course, there were also tiny factual changes that took place such as exchanging mead for beer, having Ruahkini call Alaric by his royal honorific, and a far more violent reaction by Alaric to the mage’s appearance, all of which were done to make the story more believable and interesting.

A second draft between the first and final gives another interesting perspective – progress isn’t always linear! This draft is closer to the final one, but as you can see, some things were added that got taken out again before the manuscript went to press, and many of the descriptions from the final version are either in a different place in this draft, or hadn’t been added yet at all…

Of the thousand noises, movements, and smells that fought for Alaric’s notice in Peet’s crowded bar, only one thing captured his attention: the man who had just materialized on one side of the room. If it had been later in the evening, Alaric would have assumed that the old man in the strange robe was a beer-induced figment of his imagination. As it was, however, he had just sat down with his first tankard of the evening, which meant that the newcomer had indeed appeared out of thin air.

That was news. Nothing in the SecuriTech Bulletin had ever hinted that researchers were developing personal transportation devices. That meant, then, that either the technology was supposed to be a secret, or that it had been developed outside of Tonzimmel. Not that the second option was likely: the only realm beyond the city-state of Tonzimmel was Cadaeren, whose population consisted solely of superstitious farmers and lunatic noblemen. Alaric snorted into his beer at the thought, but kept his eyes fixed on the strange man in front of him. Wherever the transporter had come from, Alaric’s supervisor in the Tonzimmelian First Security Force would want a full report. And it certainly wouldn’t hurt Alaric’s own file with the TFSF if he were the first security chief in Tonzimmel to identify a new, potentially dangerous, technology in use.

Alaric squinted at the man across the room, mentally cursing the garish colored lights that blinked on every wall at Peet’s. Finally, a white strobe light flashed through the room, showing the newcomer’s robe to be a brilliant white, trimmed in silver, with a belt of the same color inlaid with colored stones that sparkled in the light. Alaric let out a silent whistle at the man’s nerve. Even the wealthiest families he guarded all wore the sensible shirt and pants uniforms of Tonzimmel. If the stranger’s jewels were real, he was openly flaunting more wealth than anyone in the crowded room could make in a lifetime. And if they were fake, then the stranger was just crazy. Though that might not be a bad guess – maybe the newcomer did come from Cadaeren. The man held his head cocked at an angle, so that his ash-blond hair all fell to one shoulder, and he constantly peered from side to side as if looking for something. And then he pivoted and looked Alaric in the eye.  

“Prince Alaric! It’s you! Finally!” 

Alaric coughed on his beer. “Excuse me?”

So how did I progress from my first draft to my final one? Some of these changes were based on suggestions from my writing group peers – things like, give us more information about where we are and why we care about Alaric right off the bat. Other changes were made by reading through the draft and getting stuck on wording or sentences or pacing or tone aspects that I didn’t like. These are the changes that take the most practice as a writer, and the most time. Between my second draft and my draft that I submitted for consideration to my publisher, I let the entire manuscript sit for months. When I came back to it with fresh eyes, I saw new ways of saying things that were (in my opinion), tighter, cleaner, and more interesting. I hope you feel the same way!

Now go write – and then when you think you’re done, go rewrite! You’ll be glad you did, and so will your readers.

Savvy Saturday – Thoughts on NaNoWriMo

Happy first of November! For most of us, what comes to mind first about this month is Thanksgiving, perhaps followed by thoughts of crisp weather, falling leaves, and Christmas shopping. For others, though, November marks the start of NaNoWriMo – national novel writing month.

If you aren’t aware, the goal of NaNoWriMo is to write an entire novel – 50,000 words or more – in the month of November. No writing may be done on the project before November 1, though participants are (strongly!) encouraged to have an outline and characters ready to go. You “win” if you achieve this goal and upload your completed text to the official NaNoWriMo website for word-count verification. In exchange, you get…well, you get a hearty congratulations, a feeling of accomplishment, and some opportunities to get some free/reduced price stuff of the self-publishing description. (Yay?) I have a mental image of thousands of poor souls with fire in their eyes gathering in front of their computers, standing tall, with shoulders back, raising their pens in their writing hand, and declaring in a loud voice, “Hail NaNoWriMo! We who are about to die salute you!” (Then the computer answering back, “May the odds be ever in your favor.” I know, I have a strange imagination.)

Anyway, I have never participated in NaNoWriMo, and likely won’t ever, simply because of the way in which I write, the time I know it takes to write 50,000 words (my first novel, unpublished for good reason and safely hidden from critical eyes, was a whopping 250,000 words, and The Quest of the Unaligned is a far more manageable but still substantial 98,000). I wrote the first rough draft of Quest in a single semester (four and a half months), with the outline and characters completely planned out ahead of time, which resulted in a 65,000 word document. That was what I view as an intense writing schedule. Trying to do most of that in just a month? Not for me.

So for those of you who want to take on the challenge, I commend you. May your words flow swiftly, your ideas be ever fresh, and your glass/mug of a caffeinated beverage of choice be ever full and near to hand. For those of you who are considering whether or not to participate, I’ve heard from participants that there are some real advantages, including:

  • A supportive environment with other people to cheer you on to write
  • External motivation in the form of set dates and deadlines to meet
  • The chance to interact with and learn from other writers
  • Social acceptance (at least in some circles) for closeting yourself away from the world for an entire month – especially if your friends are all doing it too

Support, motivation, interaction, and acceptance are all crucial factors in getting a large writing project done, and NaNoWriMo can be a good venue for getting them. But if writing 50,000 words in a month doesn’t sound like your cup of tea, don’t worry. Novel writing can be a marathon as well as a sprint, and not participating in The National Writing Event of the Year doesn’t mean that you’re a lazy writer or that you don’t take your stories seriously. For every published author who undergoes the stress and pressure of writing a first draft of their book during NaNoWriMo, there are many more who take a long time, pondering their words, writing on the weekends or in between life events, viewing writing as a treat or stress relief rather than as a job to be done. Both ways work for some authors and are a recipe for failure for others. So whichever way you go, be happy with your decision. Cheer on those who are doing NaNoWriMo, cheer on those who are working at their own pace, and encourage those who want to tell a story to start – no matter what time of year it is. May your month be filled with stories and the satisfaction of a choice well made.

 

 

Savvy Saturday: Why Curiosity?

questionmarkCuriosity is a strange and powerful force that every writer needs to know how to harness. When readers are curious about what is going to happen next, they keep reading. When they are curious about a world, they pay attention. When they need to know the answer to a mystery, they may go crazy trying to figure it out, but they’ll go even crazier if you try to stop them. Curiosity is incredible. It can come to life in a moment with overwhelming power, keep one’s attention locked for hours (or days) at a time, and drive people to do dangerous, stupid things, (“Why is the door on the third floor of the spooky mansion locked with a large ‘Keep Out’ sign on it? I have to go in and find out!”). But at the same time, curiosity is also curiously weak. We are easily distracted creatures. The same curiosity that burns passionately inside us in the short term can quickly flare out or be transferred to a different focus. In addition, when curiosity is satisfied, it is often strangely disappointing – the pleasure of knowing the answer to a riddle, for instance, is often far less powerful and emotionally intense than the wonder and curiosity that one experiences when one does not know the answer.

If I tell you, for instance, that there are three key things that every writer should know about how curiosity can be used to help tell a gripping story, I almost guarantee that your curiosity will be roused (at least a little). But then if I begin telling you why it is that your curiosity is roused – that scientists have discovered the reason that curiosity is both so powerful and so transient – I can equally almost guarantee that your attention has now been transferred to this new question. Keep hold of your hats, folks. We’re in for a curious tale.

The theory of curiosity is fascinating. In 1994, Loewenstein wrote a brilliant article on the topic, appropriately titled “The Psychology of Curiosity,” in which he explained what curiosity is and how it works. To begin with, curiosity is rooted in the psychological truth that people don’t like loss far more than they do like gain. (For a more detailed discussion of this, see my blog post on “How to be Biased.”)

Curiosity occurs when people’s attention is focused on a gap in their knowledge – on a point of deprivation that they didn’t know existed before. This gap, or hole, gets stronger and more important in an individual’s mind the more the perceived deprivation is. If everyone around you, for instance, hints about knowing a secret that you don’t – no matter how mundane and irrelevant to your life it turns out to be – it’s likely to bother you until you know it too. Alternatively, if you have a certain amount of knowledge about a field, and then discover that you don’t know about a sub-topic in that field, you’re likely to be driven to find out what it is even if few others care. In both cases, being alerted to not knowing something puts you into a state of felt deprivation that can only be satisfied by the gaining of enough information to fill the gap.

This doesn’t mean, however, that people will sustain their curiosity until they know everything about a topic. Instead, curiosity is most powerful to drive people to gain insight into a problem (in Loewenstein’s words) rather than to gain incremental understanding. For instance, in an experiment, individuals were instructed to click on squares in a grid to turn them from blank to part of a picture – they had to click at least five out of forty-five squares, but could click on as many as they wanted. In one experimental condition, each square showed a different picture of an animal. In the other experimental condition, each square revealed just one part of a larger picture that was a single animal. Which condition do you think resulted in more clicks?

elephantYep – people were more curious as to what animal the single picture was going to show, and so often clicked enough of the pieces so they could tell what the animal was going to be. Some of them clicked on all of the pieces to get a full picture, while others only clicked on enough to give them defining features of the animal, (“oh! It’s an elephant! Okay.”), while far fewer of them stopped at just five. Clicking on enough pieces to see what the picture is is an example of gaining insight, while clicking on pieces after that, or clicking on the blank squares in the “lots of animals” condition, is an example of incremental understanding, where each new piece of information doesn’t get you closer to solving a larger problem.

Finally, the drive to satisfy curiosity is not a drive to know so much as a drive to go through the process of satisfying one’s curiosity. For instance, I could tell you that a dangerous murderer broke out of the wizards’ prison of Azkaban by turning himself into a dog and sneaking past the soul-sucking guards. But wondering for the whole third book of the Harry Potter series exactly how Sirius Black escaped when no one was ever able to escape before, trying to put clues together, and finally having a big reveal of what happened and why, made the story gripping and kept readers turning pages far past their bedtime. (Not that I’m speaking from personal experience or anything…*cough*) This is also why giving unwanted spoilers to rabid fans is basically asking them to kill you. “I didn’t want to just know who the masked murderer was,” they would scream, “I wanted to experience the process of finding it out for myself!”

So what can these insights about curiosity teach us about writing stories? As I stated in the beginning of this post, there are three key ways (plus a bonus one! Are you curious?) to use curiosity to keep readers engaged.

First: Have an overarching plot question to be answered. This is the most obvious way of incorporating curiosity, and the one that most authors are best at. How will Frodo, Sam, Gandalf, and the rest save Middle Earth from the evil Sauron? (And will they?) How will Katniss survive the deadly Hunger Games? (And will she?) Who actually killed Mr. Ratchett on the Orient Express train? (And why?) While plots don’t need to have a single plot question, and can instead have smaller questions that tumble into each other (e.g. “what is this world and why am I here?” becomes “how can I possibly become the hero that this world needs?” and then “how can I actually defeat the villain and what do I do then?” and finally “how can I apply what I’ve learned to my real life back home”), each of these questions would need to be related to each other and gripping, keeping the audience wanting insight rather than incremental knowledge. If this first, most basic step is lacking, a story will plod in a “and then this happened, and then this happened” kind of way, with no real drive to it. Alternatively, each chapter might be gripping, but the story itself might feel disconnected. As you tell your story, then, make sure that you relate most scenes in some way to the overall plot question at hand, to drive the story forward and keep audiences focused.

Second: Let your characters keep secrets. This also applies to your narrative voice. Quite simply, your main character and/or you the author might know what’s happening, and may drop hints or describe a situation but simply choose not to explain what’s going on. This might continue until readers put together the pieces themselves and get their “ah-ha” moment, or until the character chooses to make a grand reveal. Good mysteries do this well. The writer will show us all the clues we need to solve the mystery, but won’t tell us who the villain is (even though the detective knows), until the trap is set and the climax is ready to unfold. On a smaller scale, if we see our (male) main character get a letter printed on pink paper that contains three lines of text written in a flowing cursive script – and then see the character ball it up, throw it in the fire, and tell his manservant in a shaking voice to forget that he saw the letter, we are likely to be intrigued. Who wrote this letter? Why did it affect our main character so much? What does he plan to do, and what will he actually do? If we know these answers at the same time our main character does, we are going to be far less invested in the story than if we’re forced to wonder and keep reading, looking forward to finding out the answer. In short, we’ve gotten invested in the situation simply because we know that there’s something important that we don’t know.

Third: Make your main characters themselves curious about something. This happens a lot in books, when your main character (or side characters) are the ones actually asking the questions that drive readers’ curiosity. For instance, in my novel The Quest of the Unaligned, Alaric knows from the beginning that many people, including his guide and friend Laeshana, think that he’s the Prince of Cadaeren, son of King Kethel and Queen Tathilya. But this doesn’t make sense – his parents are dead, but he knew who they were. As readers, we know that Alaric really is the prince, but since Alaric and Laeshana don’t know about Alaric’s background, we remain curious as to how Alaric got to the city of Tonzimmel as a child and why, until other characters fill us in. Other examples abound, with main characters seeing mysterious happenings, whispered conversations that they can’t overhear, have strange feelings that something is important but they don’t know why, or seeing patterns and knowing that they must be a clue to a mystery, but not knowing how. With all of these examples, the key is to show readers that there is something important that they don’t know, and make this thing more urgent for them to find out as time progresses.

Bonus tip: Don’t let readers get distracted or bored. The thing about curiosity is that it’s easily forgotten about. If you have a character do something strange in the first chapter, and it becomes important at the end of the book, hint at it a couple of times throughout. Remind your audience what it is that they don’t know. Remind them what’s at stake in the story and why it’s important that they gain the information they don’t have. At a smaller level, try to incorporate small tidbits of curiosity throughout your story. Why is this minor character behaving as she does? Can our hero trust the shopkeeper? Why does everyone keep commenting on the color of the king’s eyes? Is it really possible to meet the gods, like the fables say? Answering these small-scale questions and then raising new ones as the story progresses, as well as reminding them about the large and as-yet unanswered questions makes for a pleasant curiosity-satisfying experience throughout the course of the book while still drawing readers on toward the end with an ever-growing sense of urgency. And that urgency is why readers turn the page. That urgency, furthermore, is what leads to highly satisfying resolutions – assuming that the author answers all the questions that he or she has raised throughout the book.

And that leads to one final comment: Answer the important questions you ask! While some authors say that you have to answer every question you raise, others say that not everything in a world has to be explained. Wherever you fall on this continuum, one thing is not optional: if you are ending a story, you must answer at least the important questions you raise in the story, the ones that involve key plot points and character motivations, or you will leave your readers with an unsatisfying reading experience. You will have showed them a gap in their knowledge that will never be filled. Do not do this. Questions that you raise are like promises. Keep reading, you say, and I will fill this knowledge void that I have showed you. Having given those promises to readers, make good on them! Raise questions, answer those questions, and they will keep asking, “What happens next?” and “When does the next book come out?” and “What else are you writing?”

And that, good readers, is the answer to why curiosity is important and useful for writers. I hope you enjoyed the process of satisfying your curiosity – now go put it to use! I’m *curious* to see what you come up with.

Ultimate Reading Quest

Welcome, all seekers of adventure and magic! Welcome, all heroes and heroines, detectives and explorers, mermaids and hunters and knights and knaves. Welcome…to the Ultimate Reading Quest!

My name is A.L. Phillips, and I’m one of the many novelists who has been invited to take part in the Ultimate Reading Quest. I was excited to hear about the opportunity to join this adventure, because quests are a topic I’m pretty familiar with! My fantasy novel, The Quest of the Unaligned, is all about a young man named Alaric who’s tricked into going on a quest by a crazy old mage who’s convinced he’s a prince. (Actually, Alaric IS a prince, and he can use magic too, but he doesn’t know it yet.)

The Ultimate Reading Quest is an adventure designed for readers from ages 8 to 14 to find new books by independent or small-press authors that are in genres that are of interest to them, such as historical fiction, humor, and fantasy. Just click the button below to get started! Then, as a reward for finishing the quest, enter your name in the Ultimate Reading Quest Raffle below for a chance to win an Amazon gift card or other great prize! Ready? Then let’s go on a quest!

jointhereadingquestsmall
The ULTIMATE READING QUEST STARTS HERE! Click on this button to join the Ultimate Reading Quest. Find authors who write the kind of books you like!

 

 


Savvy Saturday – When Stories Aren’t

Writing fiction is hard. We all know this. Authors of any kind of fiction have to make up believable characters, design a compelling plot, drive it forward using well-chosen words, and so forth.

Writing fantasy is harder. In addition to the above, an author have to set their characters and plot in a world that’s somehow different from ours, yet believable, consistent, and interesting.

But you know what I’m finding is even harder? Writing nonfictional stories. Or, as I like to describe them, stories that are having trouble finding their story-ness.

For a Christmas present, I told an older friend of mine that I would ghost-write one of the stories about her life that she likes to tell and wants to preserve for posterity. I thought, correctly, that it would be a good challenge for me as a writer – it would force me to write about characters I didn’t make up, tell about events that actually happened, and find a way to be compelling even in a world without magic.

Those have all been challenges, definitely. But what’s harder, I’ve found, is something I wasn’t expecting: giving the story direction, which basically means giving it story-ness.

In a good fictional story, you start with a direction in mind before you even start writing. Characters want to do something, achieve something, or possibly keep something from happening. This direction becomes the foundation of the story, and its driving power, until something happens to give the characters a new direction. This keeps happening until the story finally reaches its climax. This sense of narrative is a large part of what makes a story an actual story. The narrative direction of The Quest of the Unaligned, for instance, is obvious: Alaric wants to deliver the Prince’s Crown to the Cadaerian capital city by the summer solstice so that he can go home to Tonzimmel and never again have to deal with crazy people who believe in magic. This direction is gradually, or suddenly, replaced by others throughout the course of the book, but the characters always have a goal towards which they are working. This goal is passed along to the reader, who keeps turning pages because he or she feels the urgency of the characters. A good story, even if it meanders a bit, will always keep its goal or direction in the back of readers’ minds.

The problem with real life is that stories often don’t have this direction. Very often, the stories we want to tell are about funny, strange, or meaningful things that happen to us, but they don’t make sense from a narrative perspective. In other words, they aren’t actually stories.

For instance, I could tell you a fish story. If I were making one up, I could tell you that I was on a lake in Minnesota and feeling down because I’d failed a test. I was already feeling like a failure, and let me tell you – after hours of catching nothing, I was feeling even more helpless and incompetent than I had when I started. So I was thrilled when I finally felt a tug on my line. I reeled it in, fighting the fish on the other end for a good ten minutes before I finally pulled it into the boat and found that – you guessed it – it was just under the size limit. I was so frustrated that I almost decided to keep it anyway. But that wasn’t who I was, so I got to work. With the fish squirming in my hands, I jiggled the hook out of its mouth. What do you know, though, that dumb fish bit right back down on the lure again. Now even more frustrated, I grabbed the lure again. After another minute of slippery and delicate maneuvering, I had almost extracted the lure, when the fish squirmed once more and chomped down on the hook so hard that I couldn’t see how I would get it out of the creature’s mouth.

Why? I thought. Why should I do this again? Again, I thought about keeping it – the fish did seem to have a death wish after all – but then I looked at flopping pitifully in my lap and shook my head. No. This fish just needed a little extra help. It was going to live, if I had anything to say about it! Setting my jaw, I wiped my hands on a spare towel I kept in the boat, and carefully wiggled and pulled and twisted that hook until I got it out of the fish’s mouth. And when I slipped the fish back over the side of the boat and watched it swim away, full of life and shining silver in the clear water, my feelings of helplessness slipped away with it.

Okay, so that story isn’t fantastic, but at least it has a general driving theme. Person feels helpless, person is given a situation in which she addresses her helplessness, person no longer feels helpless. Yay.

Now that’s a nice story, but here’s what actually happened. I was out on the lake fishing with my sister and father, and we were having a great time. At least I was; my sister was quite young, and so was a little bored with the whole process. I hooked the fish in question but wasn’t good enough yet to actually land it, so my father pulled it into the boat. It was way too small to keep, and he did the dirty work of actually getting the hook out of the fish’s mouth. The next part of the story was true, however: it was so stupid that it bit down another two times on the lure before my dad could finally release the fish. As he worked, getting ever more exasperated, my sister and I were giggling about how dumb the fish was. He finally got the hook out for the last time, released the fish, and we all continued on in our quest to catch something big enough to eat.

This is an amusing happenstance, an anecdote to tell around the dinner table that night, “You wouldn’t believe how dumb this fish was that we caught!” but not a story of the sort that gets written down and shared. It has no driving force, no reason that things happen, no beginning and end. It just is. And things that just are, aren’t stories.

That’s why, I’m discovering, it’s difficult to write compelling nonfiction. The same collection of astounding happenings that’s fun to hear about in person just falls flat when it’s written out on paper. But since it’s nonfiction, the author doesn’t have the liberty to create themes and purpose where they don’t exist, or to change or streamline events to make them more narratively coherent.

So what do you do? I’m not sure what the best solution is, but here’s what I’ve come up with so far: sandwich the true story in between a realistic (but made up) opening and closing. The opening and closing will exist to introduce and then to sum up the “point” of the story, which I will try to emphasize by stressing certain parts of the narrative and leaving others out. (For instance, certain individuals, while telling a story in person, might describe the exact outfits that everyone wore when they went camping and were chased by a bear. That doesn’t mean these details should actually make it into the final story.) I’m hoping that this will strike an appropriate balance between keeping the story “the way it happened” and writing something that will be readable and interesting.

However it turns out, though, I’m glad to have had this chance to experience a very different kind of writing process and keep improving my skills. If I can write a compelling nonfiction narrative, after all, my next fictional story should be a piece of cake!

Your turn: Have you ever attempted to write a nonfictional story? If so, do you have any tips or experiences you’d like to share?

Savvy Saturday – Hijacked by Alaric and Naruahn

Today’s Savvy Saturday post is on the power of dialogue. Often, as authors, we think that we have to add descriptions, dialogue tags (e.g. “he drawled, rolling the words around on his tongue as he thought about each one”), and other prose far more often than we actually need to. While these can be important, dialogue can also stand on its own and speak powerfully to both characterization and plot. For example, when

  • SIGNAL INCOMING
  • I don’t think that it’s working, Your Highness. Princess Laeshana said that there’s supposed to be a light that goes on when the transmitter’s working.  Blue I think she said – or was it purple? That’s funny, because I like purple much better than I like blue, and you’d think that I’d remember which one it was. It wasn’t silver. I’d have definitely remembered if it was supposed to be a silver light.

Okay, that’s weird. The Cadaerian transmitter isn’t supposed to hijack my blogging software… Naruahn? Is that you? I’m trying to write a blog post.

  • That’s strange. I’m sure I followed the directions Laeshana gave me. She might have skipped a step or two, though, and not realized it.

Alaric! It’s me, Phillips! I can read you just fine, but I’m not getting visual. Is everything all right?

  • What should we do, Your Highness? Should we ask Laeshana for help?
  • No! She’d want to know why we were trying to contact Phillips without her, and I want this to be a surprise.

Hmm. I guess the transmitter is only transmitting in one direction. At least it doesn’t sound like anything’s actually wrong…Sorry, guys, I won’t be able to continue my blog post until this is over. In the silver lining category, at least I suppose I can make snarky comments without Alaric or Naruahn finding out about it.

  • You could just tell her that it’s a secret.
  • No, Naruahn. That would make her suspicious, which is exactly what I’m trying to avoid.

Do tell. What are you plotting?

  • I could tell her that it’s a secret. She’s never suspicious of me!
  • Oh, really?
  • Well, not as suspicious of me as she’d be of you. I’m not her husband.
  • No, you’re just the one who popped all of the furniture from our room into the courtyard last week.

Naruahn – you did what?

  • I told you, I was going to put it back once I finished cleaning the room!
  • And that wasn’t due to circumstances that would make anyone suspicious of your behavior at all.

*cough* I hope the flying pigs didn’t make a reappearance.

  • They were supposed to sit on the beams and coo gently and make it all romantic! Not poop on the floor and shed feathers everywhere!

Oh dear.

  • That’s what birds do. One would think that a ruahk would know that.
  • They were DOVES! Doves brought roses and marigolds and lilies to Rilith the Fair, and sat on her shoulder and sang songs to her of her beloved’s loyalty while he was off in the king’s army! They didn’t poop on her floor!

And this, boys and girls, is what happens when you learn about wildlife from Epic Poetry.

  • We’re getting off subject. Suffice it to say, the transmitter isn’t working, so we’re going to have to figure out what to do for Laeshana’s birthday without anyone else’s help.

Is THAT what this is all about? No problem. Take her out for a picnic dinner in a part of Cadaeren she hasn’t visited yet, preferably where Something Important Historically happened, give her a new book, and let her tell you about her research. It’ll make her day.

  • OH! I know!
  • What, Naruahn?

Indeed. We’re all ears.

  • You could teach her how to fly!

Actually, that’s a pretty awesome idea.

  • How to fly? I didn’t know ruahks could fly. 
  • I’ll teach you! It’s easy! Watch!
  • Naruahn – stop! Watch out for the – are you all right?
  • No problem, Your Highness, I’m fine.
  • Not so sure the ceiling is. Are you sure you didn’t smash a hole through the bricks?
  • Come up and look for yourself! You see? It’s easy! Just take my hand and focus on moving the air around you. It’s fun!
  • As long as you don’t ram yourself into walls.
  • That’s it, Your Highness! See? You’re doing it!

LUCKY. And so not fair.

  • This is so odd. I feel like a paper hovercraft.
  • A what?
  • I’ll show you later.
  • Okay, now that you’re in the air, point yourself at something and direct the wind around you. See? It’s easy! Just like this!
  • Naruahn! Not near the transm…
  • SIGNAL LOST

 

I guess we can figure out what happened there. Ouch. I hope Naruahn’s all right. With Alaric nearby, though, I’m sure he’ll be fine. Unfortunately, I’m not so sure about the transmitter. Maybe they’ll have to tell Laeshana about their plans in the end after all. Ah well. It’s the thought that counts, right?

Now, back to the blog post. The importance of dialogue. Hmm. I think Alaric and Naruahn have pretty much made my points for me. I’ll have to tell them thank you when Laeshana gets the transmitter working again. Assuming, of course, that it’s after her birthday.

Speaking of which, what should I tell Alaric if he actually does get the transmitter working? How do you think he should surprise Laeshana for her special day? Leave a comment and let me know!

*Note: If you want to know more about Alaric, Laeshana, and Naruahn, you can read about their adventures in my novel, The Quest of the Unaligned.

 

 

Savvy Saturday – Pipe Dreams

This week I’ve been researching medieval wind instruments – especially reed instruments (like the oboe). Reed instruments have been used since ancient times, in places as diverse as Egypt, the Middle East, and Rome.

Egypt_pipes

Rome_pipes As you might notice in the picture above, it was actually fairly common for individuals to play two pipes at the same time. While this isn’t a common feature of Western music (except for bagpipes), it is often seen in music around the world. One pipe plays a “drone” pitch, and the other pipe plays the melody. Here’s some examples with very different sound qualities:

Native American (hollow flute-like sound)

 

Egyptian (buzzing sound)

 

Bagpipes (piercing sound)

 

Of course, single-pipe instruments are also common around the world. Here are some examples:

 

Persian ney (focused sound, but breathy undertone)

 

Chinese ocarina (clear, mellow sound)

 

One especially interesting instrument, a direct ancestor of the oboe, is known as a shawm. It is a single-pipe reed instrument, rather than the double-pipe instruments above, that was popular in the Middle Ages. Interested? Take a look!

 

https://www.youtube.com/watch?v=egifq8lEEu0

 

For those of you who are more academically or musically minded, here is an interesting 8-minute video from a USC professor who demonstrates and discusses the recorder, bagpipes, and the shawm. Fascinating stuff!

 

 

So how am I going to use this information in my writing? My setting is going to be inspired by various cultures of the Middle Ages, but with far greater importance placed on music than is found in our world. As such, many of my characters are going to be accomplished musicians using the types of instruments demonstrated above, as well as string instruments such as the lute and fiddle. It should be fun!